DevLog for FinalPiece

I worked 90% solo in this project . Had the character and his animations made by a friend and a partner of mine, and he give me some add ons to use.
I planned the story and set up the game mechanics within four days.
Then I started with the planning phase , using squares to dipict houses and placements of where my objects will be.
After arranging the objects, I drew the houses , and set up the tiles.

I learnt how to adjust colliders to suit gameplay and for proper collision detection.
I learnt how to use ink basics.
Learnt how to manage a game
Used storytelling
Game mechanics
How to deliver in a short period of time
Learnt how to setup and organize a scene 

Learnt some more codes ; topdown movement , controllers , eliminating gravity..... applying ink to my script , and interaction logic .
It was a new thing to me but still pulled through , I have interests on dark games , metroidvania, action , puzzles , and so on but I shifted my focus and still made it work.
It was great working on this project , now I need to look for more challenges to face and also open for job opportunities .
Get FinalPiece
FinalPiece
An interactive game
| Status | Released |
| Author | MichaelDghost |
| Genre | Interactive Fiction, Adventure |
| Tags | Ludum Dare 57, storygame, Top-Down |
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